
cl_autocmd_render (0 | 1) - if 1, autocmd planes are rendered (drawn to the screen).cl_autocmd_enable (0 | 1) - if 1, autocmd planes execute commands.If you want multiple commands to execute, just set the variable like that: cl_autostopsave_cmd "stop save mysave". cl_autostopsave_cmd - sets the command that is executed when you enter the autostopsave point.cl_autostopsave_radius - sets the radius of the autostopsave point.cl_boxes_render (0 | 1) - if 0, custom boxes are not rendered.This is a floating point value, which means that you can set it to, for example, 0.5. cl_ruler_autodelay - if greater than 0, sets the points automatically to your position every seconds.cl_ruler_render (0 | 1) - if 0, ruler points are not rendered.cl_ruler_enable (0 | 1) - if 1, you can add points to the ruler.cl_wallhack (0 | 1) - if 1, renders entities through walls.cl_modelalpha (0 | 1) - if 1, viewmodel is 50% transparent.cl_rendergibs (0 | 1) - if 0, gibs are not rendered.cl_rendermodels (0 | 1) - if 0, models are not rendered.
#Xash3d half life 2 mod mod
sv_dumptriggers (0 | 1) - if set to 1, dumps the triggers from the map on map load as custom boxes into a config file that will be located inside your working directory/your mod name/mapname.cfg, for example: Half-Life/hlspbunny/t0a0.cfg.sv_firemon_target - sets the classname, which is monitored using hud_firemon command.sv_info_landmark_model - if set, this model is used for displaying info_landmarks.sv_info_landmark_display (0 | 1) - if 1, displays info_landmark entities.sv_trigger_***_color "r g b" - replace *** with a trigger name (push, teleport, etc.) sets the display color for *** trigger.sv_trigger_***_display (0 | 1) - replace *** with a trigger name (push, teleport, etc.) enables the display of *** trigger.sv_explosion_display (0 | 1) - if 0, explosions are not rendered.


