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Xash3d half life 2 mod
Xash3d half life 2 mod








cl_autocmd_render (0 | 1) - if 1, autocmd planes are rendered (drawn to the screen).cl_autocmd_enable (0 | 1) - if 1, autocmd planes execute commands.If you want multiple commands to execute, just set the variable like that: cl_autostopsave_cmd "stop save mysave". cl_autostopsave_cmd - sets the command that is executed when you enter the autostopsave point.cl_autostopsave_radius - sets the radius of the autostopsave point.cl_boxes_render (0 | 1) - if 0, custom boxes are not rendered.This is a floating point value, which means that you can set it to, for example, 0.5. cl_ruler_autodelay - if greater than 0, sets the points automatically to your position every seconds.cl_ruler_render (0 | 1) - if 0, ruler points are not rendered.cl_ruler_enable (0 | 1) - if 1, you can add points to the ruler.cl_wallhack (0 | 1) - if 1, renders entities through walls.cl_modelalpha (0 | 1) - if 1, viewmodel is 50% transparent.cl_rendergibs (0 | 1) - if 0, gibs are not rendered.cl_rendermodels (0 | 1) - if 0, models are not rendered.

#Xash3d half life 2 mod mod

sv_dumptriggers (0 | 1) - if set to 1, dumps the triggers from the map on map load as custom boxes into a config file that will be located inside your working directory/your mod name/mapname.cfg, for example: Half-Life/hlspbunny/t0a0.cfg.sv_firemon_target - sets the classname, which is monitored using hud_firemon command.sv_info_landmark_model - if set, this model is used for displaying info_landmarks.sv_info_landmark_display (0 | 1) - if 1, displays info_landmark entities.sv_trigger_***_color "r g b" - replace *** with a trigger name (push, teleport, etc.) sets the display color for *** trigger.sv_trigger_***_display (0 | 1) - replace *** with a trigger name (push, teleport, etc.) enables the display of *** trigger.sv_explosion_display (0 | 1) - if 0, explosions are not rendered.

xash3d half life 2 mod

  • sv_crowbar_won_damage (0 | 1) - if 1, the first crowbar swing damage is correctly recognised as it was in the WON version.
  • You basically want to set this to 0 if the server doesn't have the bunnyhop cap and to 1 if it does.
  • cl_bhopcap (0 | 1) - same as above, but clientside - used for movement prediction.
  • sv_bhopcap (0 | 1) - if 1, enables the bunnyhop cap, if 0 - disables.
  • Display of the health and other entity of the entity under your crosshair! Client + server.
  • Damage indicator / history with smooth animation, clientside!.
  • Autocmd planes - similar to triggers, but work like autostopsave points and entirely clientside!.
  • Autostopsave points - you can set the radius and console command that is executed when you enter the sphere with the center in this point and the set radius!.
  • Ruler with many features! Measures distances in-game, multiple points can be set and distance is outputted both measuring in all three planes and only in XY plane (not counting height).
  • Variable HUD all HUD elements can be moved to certain position.
  • Used with the Infinite Health Door glitch.
  • Updated Health indicator - shows exact health when it's above 255, up to 32767.
  • Grenade Timer - shows how much time is left until grenade detonation.
  • xash3d half life 2 mod

  • Speedometer and lots of other counters (height, jump speed, etc.).







  • Xash3d half life 2 mod